TS Meeting Minutes Archive

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Jan  - June 2008

Sept 7, 2008

Passed
- Thief Professions - Proposal to add professions for thieves. Please
contact a TS member for further information.
 

Passed by Liaisons
- Succumb (this was very well received by all Liaisons)
- Benches with Benefits (this was well received too)
- Pet Word of Recall
- Drink Command to Skip Blood if NonVamp

Failed by Liaisons
- Hive Mind -
- The reason I am voting no on it is that it shows more DR for thieves. They
should be more into stealth, in my view, than into DR. They would fit a bonus
in parry best. Warriors, on the other hand, would be more suited to dr or hr.
- I could see people dissecting this pretty quickly and tabulating how to get the optimum effect for any given run setup. I would guess there might also be need for a multi prohibition of some kind to be built into the workings to stop people just beefing up their armies using it, which the proposal doesn't seem to mention.
- Thematically, I'm not convinced the concept goes with Sorcerer genre... this feels like much more of a Divinity or Shaman thing to me.
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Sept 14, 2009

Passed
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* New Skill - Reciprocate: The skill automatically fires after a successful parry or block, and can fire a maximum of twice per round (once for each weapon wielded). It will allow the warrior to try and score a counterattack.
* Modification to Reveal: Proposal to modify the nephandi spell 'reveal' to include both detect_invis AND detect_hidden.
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Sept 28, 2008

Passed by Liaisons
-Lastname command

Failed by Liaisons
Label Layer EQ Tiers
-- Concept failed, but we have passed a proposal now to CoE to revamp the existing Layer system

New Paladin Skill "Guard"
-- Basic idea was liked, but it was agreed that paladins are already very buff.
-- Also, this would effectively allow classes who do not have heaps of hp and can't carry heaps of heals, but who have other advantages, to make use of a Paladin's abilities while only suffering half of the usual pain.
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Oct 4, 2008

Passed
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* Mail to Friends: Proposal to be able to mail to your friendslist. Command would be similar to "Mail to friends", or "note to friends" and would copie the character's entire friendslist into the note/mail recipients field.

* Multiple Mail duplication: Duplicate mail... so that the code actually creates multiples of the letters. If someone takes it off the board, its THEIR piece of mail and others still have their (same) mail to read and take.

FAILED BY CoE
-Salves in Combat - Issue here is that the existing salves were all built with the knowledge that they wouldn't be used in combat. I think if we did this we would need to review all salves in-game.

-Mobs Included in Config -shields - The mob stands out more the current way.
In a room with 8 players and 1 mob, it's nice. I think we'll get complaints either way on this one.

-Charge Modification - Barbarians should not be able to get the drop on any mob. I'd reconsider this at another time because I understand the attempted implication, but I don't know how the function would work here.

-Block - Block was added knowing that warriors already had parry and dodge. We wanted them to have some additional defense, but we felt they had enough automatic defense already.

-Allow Rangers to Fletch Flaming Arrows - Send back for a rethink: How long does a fletched arrow stay alight? They would burn out pretty quick, so I'm confused by the mechanics of how these are created and then used.

-Shieldblock Activation Time - you need to be skilled in shield use to be able to raise your shield in a blocking fashion, and that is represented by the learned percentage.

PASSED BY CoE
- Feed to Initiate Combat Again.
- Vampires - Subterfugium.
- Augurers - Third Eye.
- Regeneration Change - Note: with added cooldown period.
- Pets Using Attacks
- Innate Skill/Spell Starting Percent - Note: start at same as other skills.
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Nov 2, 2008
Nothing much discussed, nothing to pass/vote/fail.

Thanks for coming, everyone!
 

Passed by Liaisons
- Changes to Reveal
- Mail to Friends
- Multiple Mail Duplication


Failed by Liaisons
- Reciprocate
I can see the reasoning behind this idea, but in the form proposed it feels over the top. It doesn't seem right that a warrior tanking should be able to automatically counter attack in this fashion, given the function of tank is essentially defensive, as a protector for the rest of their group.  I find it hard to see there ia genuine need for further encouragments to use Warriors as tanks. On the other hand, for warriors acting as solo fighters, I could see this idea having some merit, as long as the skill depended on some outside factor/s for success. The idea is over the top power-wise. Without the ability to counter/save against this automatic defense there is an imbalance in the battle. I think it would have to be a maximum of once per round, perhaps closer to one in three rounds It might be a good mechanic to use for some other class, but not warriors.
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Nov 9, 2008

*Reminder: Please check your forums topics and move topics that are ready for
voting to the TS board.
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Nov 23, 2008

Notes:
Please vote on the proposal on this board, and write up new proposals for the
board, for voting!
 

Passed by Liaisons:
Ranger Snare Modification

Failed by Liaisons:
Nephandi Astral Spell
- The spell detracts from the individuality of the mage class and offers nephandi an extra functionality, since it requires no target.
- I seriously doubt a spell that would haul a group to a 'surprise destination' involving the nearest dark room, would be highly valued.

New Command - Arrange
- I just think the arrange command seems unnecessary.
- I cant see any particular merit to this one. If people want to be tidy, they should tidy for themselves, not have the game do it for them.

Recreation of Ranger Track
- I would vote yes on a simple proposal that says track works across areas for rangers.
- The proposal as written contains no pro's or con's, or any thematic explanation of the worth of making this change that I can spot.

Visage of Immortality (Cleric Spell)
- I want to hold off on the cleric slist until there is some sort of guidance from CoE
- not opposed to the thematics of this, but the idea of having no mana cost for casting seems a bit awkward.
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Dec 14, 2008

Nothing was passed, nothing was decided. Beleth ate a shortbread cookie.

Then we left.

Passed by Liaisons
-Thief Professions
-Smoking Hold Position
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Dec 28, 2008

Passes
========
* Alternative Gash Proposal - Changes to gash to make it more ranger suited.

* Ranger - Gash. Extension - Proposal to remove the mana cost from gash and add an extension to it that increases the damage on a random basis but costs moves when it is successful.

* Modification to Dispel Magic - Proposal to modify Dispel Magic so that the caster may specifically target a spell or all spells affecting oneself.

* Autodeletion Reminder Emails - It is proposed that players receive an e-mail to the address provided with the e-mail command (if none, no e-mail will be sent), reminding them that their character is nearing deletion.

* Emergency Passwords - It is proposed that players be allowed to set an 'emergency password', as well as their original password. This emergency password can then be given to another player in-game, in case the owner of the original character is unexpectedly unable to play the game for some period of time (or is expectedly unable to play, but does not have any really trusted friends playing it).
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Jan to June 2009

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