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July
- Dec 2008
Passed - "Allow Order Members to Devote to the Order Deity".
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Passes
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* Augurer Skill (Entangle) - Devout/Neutral Augurer skill that would bind a
target, hindering physical activity.
* Nephandi/Augurer Skill (Strangle) - Evil Augurer/Nephandi skill that would,
when wielding a flexible arm, be used to initiate combat. It would prevent the
person being attacked from doing anything but physically hitting the attacker.
No spells, etc. until the victim is not longer being strangled.
* Augurer Spell (Coil of Flame) - A multiround based fire attack spell that
gives the augurer a high level damage spell that is an alternative to spiral
blast. It builds upon the Augurer class' fire based theme.
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No passes or fails.
Discussion of TS Sabbatical - not sure if there will be meetings during the
sabbatical or not. All proposals are held at current positions, but feel free to
discuss things on forums.
Discussion of Items that CoE has requested rework on - will try to make a new TS
Forums folder for "reproposals" where these items can be addressed.
FAILED BY CoE
-New Cleric Spell: Deliverance
Awkward/difficult to code, would take lots of processing time. linking damage
done to healing makes little sense. Very little hp would be restored.
-Scroll/Spell For Use In Pet Recalling
Not completely opposed, but there are serious issues with mobs that are pets,
but should not be moved from the area.
-Dispel Magic Modification
This is too fraught with peril, especially for spells like sanc, truesight, and
(depending on location) fly.
-Pet Damage and Experience
Even if you're ordering someone else to cause damage, I don't see how sitting
back and watching this happen results in gaining experience.
-Run Channel
The avatar channel should serve this purpose.
-Changes to Reveal
Makes the class' detect identical to vampire, and similiar to mystical vision.
No need seen to make this change.
PASSED BY CoE
-Succumb
-Benches With Benefits
-Drink Command to Skip Blood if NonVamp
-Skill/Spell Experience
Failed by Liaisons
-Emergency Passwords
Not very useful to the majority of our players, considering the amount of coding
necessary.
-Modification to Dispel Magic
It is the way it was intended to work, not only by the mud's coders but by Gary
Gygax, coders of former muds, and gamers everywhere. Good idea in
principle but I think it should be its own spell and it should come a lot higher
than the current Dispel Magic does. Maybe in a specific path that can
remove individual spells. Dispel magic should not be able to target
specific spells. Spells that are aggressive in nature, such as specialized
curses etc., should not be easily gotten rid of and require potions or another.
We lose player interaction when they are too self reliant.
Passed by Liaisons
-Allow Order Members to Devote to Order Deity
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PASSED BY LIAISONS
Ranger - Gash Extension
New Augurer Spell: Coil of Flame
FAILED BY LIAISONS
Autodeletion Reminder Emails
-Seems like a lot of work to put in to helping out ONLY the characters that
haven't done a single thing for years. I think the active, contributing players
should be the ones we're devoting time to.
-A player who has taken a character all the way to avatar, and who still enjoys
the game, will remember the game and his/her character names.
-If implemented, it should be available to anyone. Of course, that might make
for undesired load on the server, which might have been the reason for including
the stated limitation. In which case, I say no.
-A player might want to use this option but be dissuaded because the email
command, as currently coded, places your email address in the whois info.
It's an invitation to harassment. I'd rather not nudge people toward using it.
-I would be for it if it were for any level character, not just avatars.
-I think this has to remain the responsibility of the players.
FAILED BY LIAISONS
New Augurer/Nephandi Skills: Strangle, Entangle
-no-quaffing .. sounds overpowered to me!
-It's a false assumption to have the devout or neutral people politely tangle
people in their whips while the evil types rudely strangle them instead.
-As an attack that did some damage and had an impact in slowing down enemies and
restricting their capacity to flee effectively, this would be interesting.
As it stands, the entangle proposal goes too far with the desire to prevent all
attacking, quaffing, or use of skills/spells, while the strangle proposal
needlessly lumps in Nephandi as recipients along with augurers.
-I do not agree that it is something reserved to start a fight, many a brawl
ends in strangling of a victim. A skilled auggie with a whip could land a lucky
crack of their whip and strangle their victim. After all, Zorro does it mid
fight.
-I don't think we want alignment-based spells for augurers. Certainly the class
wasn't originally set up that way, and I don't see why we need to change our
vision in that regard.
-It sounds all too physical for a Nephandi.
Alternative Gash Proposal
- Passed the "Gash Extension" proposal instead. Reasons for preference were not
stated.
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Passed by CoE:
Mail to friends (friendlist)
Multiple Mail Duplication
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FAILED by CoE
- Remake Character - Conflicts with other plans in works
- Elemental Enhancement - Conflicts with other potential plans in works,
potentially very overpowered and difficult to track
- Ranger Snare Modification - I think this would be far too lethal in pkill.
Even if it's just no fleeing for two rounds. I also don't understand how you
"target" a snare in pvp. Does any pkill PC who enters set off the snare? Would
you be nailing allies? I see this as problematic.
PASSED by CoE
- Druids "Elemental Affinity" (part one only).
We may consider part 2 in the future, but not at this juncture due to other
projects.
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Passed:
- Ranger Track Upgrade
- Ranger Falcon Sight Upgrade
- Constitution Raw Damage Mitigation
- Druid Spell - Elemental Summons
- Nephs and Shadowform
- 'Gold' Command Changes
- Spell Proposal - Vengeance
Returned to Forums:
- Firing Missiles In-Room
- Sect Housing Glory
- Item Etching Reducing Value
Failed:
- Character Auction
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Passed-
Vampire Feed Tweak, Vehemence, Vampiric Touch
Miscellanous-
Discussion of Racial Abilities.
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