TS Meeting Minutes Archive

Oct 7, 2007 Oct 14, 2007 Oct 21, 2007 Oct 28, 2007  
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October 7, 2007
Passed by Liasons -
- Improve Grasp Suspiria
- Erasing Scribed Scrolls
- Drunk Speech Modification
- Barbarians - Lizardmen
- Barbarians - Free Trip to New Darkhaven

Failed by Liasons-
- Give Paladins Scan - It was generally felt that Paladins should have something different created for them, rather than just being lumped in with other warriors. Some ideas...for only-daylight-use, sensing evil nearby, or having it only work for one or two rooms.
- Expanding Housing Options - Creating larger, better houses now would instantly devalue all existing housing, highly unfair to people who have put everything they own into getting one. The problem itself is minimal, as housing is meant to be auctioned, and will likely always be expensive.
- Organization News - Noteboards are enough to get news to various Orgs... An org news system would probably either not be used extremely rarely, or end up overused and be little more than another noteboard. It would also be open for abuse by conflicting factions within an organization. It was recommended that Orgs can make announcements in the Cry of Despair.
- Breath Attacks - There are already commands a builder can use to achieve these affects, without changing breath attacks.
- Reduce Nostrum Lag - Not everyone needs to be great at everything. CoE has made their decision on what Nostrum should be like at this time.
-Barb - Resist Nonmagic - They are just humanoids who chose to live apart, not specially imbued. Also, this would detract from any resistant eq that any builders could make for them.
-Barb - Sixth Attack - Barbs are not necessarily better fighters than other classes, they fight differently. A properly trained warrior would be most likely to have 6th attack, while Barbs might hit less frequently but harder.
-Barb - Damage Soak Attack - Can't see any reason that Barbarians would be soaking up attacks better than other players...they are regular races, not super-people. Also, they get high hp, which should help them going in fights.
-Barb - Charge - Someone mounted on a horse would not be able to get in and out of fights faster than a thief circling. One Imm thought that making it an even longer lag (with more damage) would be more appropriate to the skill.
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October 14, 2007
Passes
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* Changes to Path of Defense - Proposal to make the following changes to Path of Defense (Elemental Mastery to give the %5 percent resists, Prismatic Shield spell to give the shield spells. Also suggested that Confidence and Elemental Mastery grant double the resist %'s for casting on the caster, normal for others.)
* Changes to Path of Prowess - Proposal suggesting the following changes to the Path of Prowess. Avoid to Combine both the effects of avoid & deflect for 95% on parry and dodge. Deflect - should be recoded at add % chance to reflect the melee attacks back at the opponent. 10% + their luck as %. Imbue Element - New spell that imbues a magic weapon with an element affect for 'x' rounds. (fire, cold, etc.) X rounds dependent on AC of the element. Requiring elemental component.
* Checkweight Housing Command - Proposal for the addition of a checkweight command to allow the owner of a house to check their current weight.
* Changes to Path of the Elder School - Proposal suggesting the following
changes to the Path of the Elder School. Allow multiple beacon's to be
placed (limited by the characters intelligence, up to a maximum of 5).
Such beacons would be removed by a reboot. Syntax for traverse would be
traverse 1.beacon, 2.beacon etc. Make lightning breath an area effect
spell. When an elder school mage uses astral walk/portal, these spells
ignore the astral disruption/adjacent geo rule and will work from
anywhere on the mud, provided there are no noastral/noportal flags.
* Changes to Path of the Quill - Proposal suggesting the following change to Path of the Quill. Addition of spell Projected Casting (level 36) that improves the casting speed of recited scrolls dependent on the characters intelligence. An intelligence of 25 would result in almost no lag.

Fails
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* Advanced New Donation Command - It was felt that even if donated, eq should not be indestructible.

Proposals sent back to forums for rework
===========================
* New Fathomer Skill: Quench
* New Donated Command
* Config +/- Nice proposal
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October 21, 2007
Passes
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* Leadership Proposal - Proposal to use various leader stats to benefit group members.

Failed by Liasons -

Monk Class proposal
There are a large number of concerns still with this class. Full notes from Liasons have been posted on the forums for detailed analysis, however, the majority come down to "Still overpowered", "Let's wait until after cleric revamp before working on this", and "the proposal has many inner contradictions".

This is a VERY summarized view, so please check the forums for a full listing.
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October 28, 2007
Passes
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* Buffer Proposal - Proposal to increase the buffer size for the note editor to be at least double its current size to reduce the quantity of notes.
* New Augurer Skill - Backlash - A physical attack skill, this skill gives augurers the ability to deal significantly high damage from a non-magic skill, whilst weilding a whip. Damage for a well-equipped augurer should be marginally lower than smash and dependant upon level and dr. The attack also flags the target with a 'coiled' affect, which lasts 1 round. This flag will renew with successive backlashes. If the target flees, whilst affected by backlash, there is a chance the Augurer will be dragged along with them.
* New spell - Deathsphere - Proposal for a Nephandi/Cleric (evil only 'elemental shield'-like spell, just like acidmist, shockshield, etc., except the damage type is unholy. This skill reduces the characters mkill count by 10 every time it is used. The caster must have 10 mkills to use it.
* Spell Rewrite - Herald Death - Proposal to change the spell as follows. The spell sets a timer for approx 10 seconds. At the end of that time, if the character has not died already, the character will be slain. If the character dies before the time expires however, it deals an area effect spell, causing damage to all mobs and pk flagged players in the room. The lower the timer has gotten to, the more damage. Damage should also be modified heavily by luck.
* New housing command - sendaway - Proposal for a 'sendaway' command, for the owners of the house/apartment to send away people from their house.
* Discounted glory, for owner-tagged items - Proposal to give discounted prices for players who want to add glory to an item but are willing to have that item ownertagged to that char rather than just a glorytag.
* Modification to the ranger spell, woodland harmony - Proposal to change woodland harmony so it doesn't cause a fight, unless the character has a low wisdom or they fail.
* Making aid use-able in combat - Proposal to change aid's MinPos to evasive so that it can be used in battle.
* Removing needless spam protection - Proposal to change spam based auto-quit so it doesn't work if you are using an slist skill, and fighting. It's annoying when you miss a quaff, and can actually get you killed on runs where every heal or attack counts.
* Proposal to make high con clear stomach quicker - If a full character _doesn't_ drink from a spring, it can take up to 10 - 20 minutes to completely empty the stomach. Proposal: The higher a player's constitution, the quicker this time period of 10 - 20 minutes passes.
* Pet Extra Attacks - Pets and charmies should use their extra attacks and defenses while they are pets or charmies, such as bite, claw, tail, etc.
* Pets in PK - Proposal to allow pets to be ordered to attack players in pk environments, such as against other deadly players, or in an arena with peacefuls.
* Firing multiple different kinds of arrows - Proposal: If 'fire' is used with THREE additional terms (currently it's only useable with two additional terms, direction and target, i.e. "fire <direction> <target>"), the system will parse the input as "fire <arrow> <direction> <target>". The current effect of use of fire using two terms will NOT change.

Fails
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* New vampire skill - Tenebrous Teachings - Tenebrous Teachings would effect the feed skill, on a 5% chance to give a poisonous bite, and then on top of that, it'd hit poison saves/resists. As a side affect of the skill, the vamp suffers -2 dex of 100 rds. It was felt that this could overpower the class and bite should benefit the vampire but should not have a negative affect on use.
* New Ranger skill - Create Talon - Allows the ranger to create a Talon weapon from a talon/claw bodypart. This item should be owner-tagged. It was felt that the skill would be rarely used as the created claw would not be comparable to the talonous weapons already available at the respective level ranges.

TS Liasons - Failed
===================
Changes to Path of Defense
- Upping resistances to 10% would make players able to max resistance witonly spells cast/brewed, making equipment/race resistances irrelevant.

Changes to Path of Elder School
- The idea of making beacons removed at reboot would be a very bad and extremely unpopular change to the spell.


TS Liasons - Passed
===================
Changes to Path of the Quill
Checkweight Housing Command
Chanes to Path of Prowess


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Nov 2007

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