TS Meeting Minutes Archive

Sept 2, 2007 Sept 9, 2007 Sept 16, 2007 Sept 23, 2007 Sept 30, 2007
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September 2, 2007
Passes
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* Allowing Limited Higher-Level-Eq Holding - Proposal to allow characters to hold items up to 5 levels above their current level without loosing them during log off. The exception would be level 51+ items. This would benefit lowbies by allowing them to plan for the future.

* Blocking for the Tank - Proposal to allow block to be targetable on any character, thus allowing a single tank to have several shield blocks against attacks. However the chance of blocking would decrease for non-tanks as would their weapon percentages.

Fails
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* Outcast Self - Proposal to allow you to remove yourself from your current organization. It was felt that this removes important communication with people who are leaving to help the org in the future, can lead to other problem, and it's the leaderships job to handle this.
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September 9, 2007
Passed - Monk Class Rewrite
Failed - Blockade / Forceshield
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September 16, 2007
* No proposals to pass on. The presently posted proposals have been posted for less than a week of voting.

Reminders
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* TS members need to check your mudmail for mail from Akael.

* TS members should check forums to monitor proposal in their control. Also, please work on Romani's forum posts.

* TS members please read notes 24 (Basic TS Information) and 40 (Online Forums) posted by Akael.
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September 23, 2007
Passes
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* Give Paladins Scan - Proposal to give paladins scan at level 38, a common skill to all other fighter classes.

* Improve Grasp Suspiria - Proposal to increase grasp damage by 50%. Also, when attacking at night time or in a dark flagged room, it should have the added side effect of gradually affecting the targets mental state.

* Erasing scribed scrolls - Proposal to add the ability to 'Path of the Quill' mages to magically erase a scribe scroll producing a blank scroll. This could possibly include a spell component like magic dust.

* Expanding Housing Options - Proposal to expand housing options as shown: Create 3 more types of house. These houses would range over room-number, and weight holding ability. Below are listed the three proposed, as well as the old two.
Apartment: Zero weight allowance, one room limit. (currently in effect)
Condominium: 1000 weight allowance, one room limit. (proposed)
Townhouse: 2000 weight allowance per room, two room limit. (proposed)
House: 2000 weight allowance per room, 5 room limit. (currently in effect)
Mansion: 2000 weight allowance per room, 10 room limit. (proposed)

* Drunk Speech Modification - Proposal to make drunk speech modified on the sending end. For one, because then everyone else will get the same slurred message (and can all laugh at the same thing), and two, cause it'll save on processor time as only one modification need be made, making the world a little less laggy because of drunks.

* Organization News - Proposal to give organizations their own news system similar to that of the normal Realms news.

Tabled Proposals
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* Charisma Leadership Bonus and Blind Warrior Berserk have been tabled until next meeting so that Gauther who is in charge may defend these proposals in open discussion.
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September 30, 2007
Passes
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* Barbarian Proposal: Resist Non-Magic - Give Barbarians a resistance to non-magic for the same amount they are susceptible to magic.

* Barbarian Proposal: Sixth Attack - Lower the levels at which barbarians obtain the melee attacks, and stick sixth attack at 50%-60% somewhere at a level towards avatar.

* Barbarian Proposal: Damage Soak Ability - Give barbarians a damage-soaking skill, working much like the Nephandi's anaesth called corybantic rage to fit in theme with the other rage ability. It should be a skill a barbarian would have to manually enter, and last for about 500 or so rounds. While active, this skill should soak all types of damage due to the barbarian being too frenzied to realize/care about some damage taken. Currently it is suggested that this ability would soak around 15%-20% damage.

* Barbarian Proposal: Free Trip to DH - Add a non-magical creature into barbarian town that flies/rides a barbarian to DH.

* Barbarian Proposal: Lizardmen - The story in the lizardmen help file states that the black magic from the Tower of Despair poisoned the lizardmen breeding in their homeland, causing them to die out. Well, Barbarians live in their own little world away from the rest of the world, and thus, barbaria lizardmen would've avoided the Tower of Despair catastrophe. So, bring Lizardmen back, but only make them available to the barbarian class.

* Barbarian Proposal: Charge - Proposal to lower the lag time on charge to that of a vampire's grasp attack.

* Breath Attacks Proposal - Make the other breaths have area attack so that builders can have any breath attack as a hp-based area attack.

* Reduce Lag Time for Nostrum Proposal - Proposal to keep the casting cost unchanged, but to reduce the lag time on the skill so a character can use the skill as if the character had quaffed a heal potion.

Fails
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* Stopping auto-deletion for characters with glory - It was agreed that all characters should delete at SOME time if they are not being used or logged.

Proposals Moved back to Forums
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* Charisma Leadership Bonus and Blind Warrior Berserk have been moved back to forums for rework.

 

Failed by Liasons -
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Allow Limited Higher-EQ Holding
- One immortal believed that 5 levels would be too great a range, and that 2 or 3 would be sufficient.
- One posted that it is not a big issue for most lowbies, and they should earn the benefits of levelling.
- Another said that newbies already have trouble carrying everything they want and that this would just enable the to carry more junk than they can sort through to find what they can use.
- It was also pointed out that this circumvents the levels of items placed in stores, and of potions, so that for instance, a person could hand level 10 potions to a level 5 character, who could then use and keep them without troubles.

Blocking for the Tank
- The consensus was that in battle, a person can raise their shield but they do not have control over what blows you block... blocking is raising your shield to protect yourself, and if the attacker is not attacking you, the blocking does no good.
- It was also pointed out that blocking would probably have to be completely recoded to make this work.
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October 2007

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